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0:00
What's up?
0:03
My name is Alex Car Paws, Presentation Director at Ubisoft Montreal, and this is Rainbow Six Tech Support.
0:03
First question, will Tucker asks, "Does anyone know how to get a custom 5v5 going in Rainbow Six Siege?
0:15
Trying to practice with friends, and we can't figure it out."
0:19
So, what you do is you go to the playlist section of the game.
0:24
At the very bottom, you'll see "Custom Game."
0:26
Click on that, then you'll be able to play with all nine of your friends, set it up the way you need to set it up, and keep on playing.
0:34
Next question from Ross Lindsay: "Hello, is there any access to the guns in the game in an Adobe Illustrator or Photoshop file format?
0:43
I'm a graphic designer and would love to make some skins.
0:45
Any advice would be great.
0:47
Thanks for all your hard work, guys."
0:54
We don't have any files, but if you go into the full-screen view of the weapons, you can kind of center them the way you want to, and then take a screenshot and go crazy with your awesome Photoshop skills.
1:03
Next one, the only Goku, can't be only one Goku.
1:15
Will there ever be an operator with dual pistols, or is that a bit too unfair for the Rainbow Six Siege community?
1:15
This is something that we always think about, but when you start thinking about dual pistols, you now have to introduce this entirely new way to play the game.
1:31
We have thought about a character dual-wielding; we have never prototyped it yet, though.
1:34
Not yet.
1:34
It's a really cool idea, don't know if we'll ever get there in the near future.
1:43
Aidan Rootnor asks, "Is Rainbow Six Siege getting an Area 51 map soon?"
1:46
The Area 51 map was canceled.
1:54
It's not going on, sorry.
1:54
My Thai asks, "Hey, so Rainbow Six game, what's up with this?" and it's a picture of a parking lot.
1:56
So we redid the way we light our characters in our menus, and this is what's called a cube map.
2:06
So the cube map is the baked-in reflection you see in characters.
2:12
If you look at Jaeger's goggles, you'll see this reflected in them, and it's also a way to light characters as well.
2:12
So you see those massive lights going down the center of the picture, those are creating lights on the character.
2:12
So it's just a techy way of lighting the menu of our game.
2:12
DZ asks, "Can you elaborate how the placements now work after the rank reset?
2:12
Is it based on your last season's highest MMR or your last ending MMR, and is it still halfway to 2500 when you finish a season?"
2:47
We take that MMR, and then you do your 10 placement matches and combine that.
2:50
After that, we do kind of slot you in between 2500 and wherever your MMR is.
3:07
So if you're at 3500, we'll slot you in around 3000.
3:07
I hope that makes sense.
3:07
Next question from Most Wanted Legend, Rainbow Six game: "What was Bomber and T-Hunt removed?"
3:07
Rest in peace.
3:07
Bomber was removed from T-Hunt because we wanted to make T-Hunt a little bit more applicable to training for a match.
3:07
You want to jump in, you want to practice and warm up, you don't want to be tripping over barbed wire and facing off a bomber who's not really involved in the online game.
3:33
Next question from Final Cut Gaming: "Has there ever been a list of everything new you can get in Alpha Packs yet?"
3:39
The answer is no.
3:41
What we do is every single update, we change the contents of the Alpha Pack, and it's up to you to find out what we've changed.
3:50
Next question from Jack Buck: "Is the best operator in Rainbow Six Siege changed my mind."
3:56
Jack, I don't need to change your mind if you're not wrong.
3:59
Question from Mr. Cookies: "How many maps are in Rainbow Six Siege?
4:06
Every game seems like a new map, I have no clue what's going on.
4:06
Help!"
4:06
So let's answer the first question: there's 20 maps in Rainbow Six Siege, and it's one of the most difficult things for new players to learn is the maps.
4:06
So what we've done is we've introduced the Newcomer playlist.
4:06
So that's only four maps, jump into that playlist, you can learn it, learn those four maps really well, and they're actually part of our ranked playlist as well.
4:25
And then we have our ranked playlists.
4:31
This season we've knocked down the number of maps in that pool from 18 to 12, so there's fewer, they're more competitive, and hopefully that'll help you learn those maps well, change every season.
4:43
So yeah, hope that helps.
4:53
Next one from Mr. Hey Juan, Rainbow Six game: "So if Ash got two Elite uniforms, could this mean that any other operator can get a second uniform, for example, Bandit or Smoke?"
4:57
That's a really good question, Mr. Haylen.
5:07
Someone's been paying attention, and why stop there?
5:04
Why only two Elite uniforms?
5:07
Why not three?
5:10
We'll see.
5:16
Next question from Mr. Hoff, Rainbow Six Siege players: "What do you use for your lean keybinds?"
5:16
Me, myself, personally, I use the default, it's Q and E, super simple, but you can do whatever you want on PC.
5:25
Just make sure that you can still strafe and move at the same time.
5:29
Wilson says: "Hey, suggestion for a control improvement: being able to disable the auto-reload when out of ammo.
5:40
It currently overrides weapon swap on occasion and it hurts shield ops.
5:40
Already have it by default, why not everyone?"
5:40
This is actually a really good question.
5:40
We'll talk about it, no, we'll talk about it.
5:40
Game Beat, dear Rainbow Six game: "Barbed wire is a gadget, deployable shield is the gadget, drone taken over is a gadget too, why do they not count for destroying gadget challenge then?"
5:40
So Game Beat, there's two types of gadgets in the game.
5:40
One is the operator's ability gadget, the other is the secondary gadget that you can customize in your loadout.
6:09
When we're talking about challenges, they're only counting the operator ability.
6:19
Next question, Sam Yuk Sun asks: "Anybody else think the Vulcan Shield needs to be balanced before actual launch?
6:21
Gadget is way too overpowered right now."
6:23
What we're seeing in the test server, and now that the season is live, it's actually pretty good.
6:35
We'll keep on monitoring it, we'll make sure that Woy is where he needs to be in terms of his Vulcan Shield.
6:35
Banzai Clips, Rainbow Six game: "Is there a possibility we will ever see a map interaction such as opening/closing doors or garage door buttons or able to shoot something down to kill an enemy?
6:49
Also, can we get an operator that uses decoy grenades that emits gunshot sounds as a distraction?"
6:53
A lot of questions there.
7:01
Alright Banzai, will we ever see map interactions?
7:01
Maps are very difficult to learn, so although while it's a kickass idea, like it's a good idea, adding interaction adds another level of complexity that you have to learn on maps.
7:12
So we have nothing planned for that right now.
7:20
About an operator using a decoy grenade that emits gunshot sounds, that's actually a really good idea.
7:22
Rainbow Six, you rely so much on hearing that this could be really exciting, but we'll keep you posted.
7:35
Not a Milio asks, Rainbow Six game: "Are you guys ever gonna come out with a three-year operator bundle?"
7:35
For operators in year three, we wanted to find out a different way of packaging the operators, so you won't see them in an operator bundle, unfortunately.
7:35
Matt Roe asks, Rainbow Six game: "Sorry, silly question."
7:35
There's no such thing as a simple question.
7:54
"How do you apply for test servers to be a part of it, is it PC only?"
8:11
That's a great question, Matt, because we always love people jumping into our test servers and trying stuff out.
8:11
It is PC only.
8:05
So if you own the game, spark up Rainbow Six, you'll see a test server version of the game right next to the official version.
8:13
Jump into that, test out the game, see early content, and let us know what you think.
8:21
Rob Walker asks: "I really want to see Rainbow Six teams go towards seven-man rosters, almost similar to rugby subs or changing lines in hockey.
8:28
Have a specialist for a map or strategy versus an opponent, swap them in between maps to finish out a series."
8:28
This is actually a really cool idea, I guess you're gearing it more towards the pro scene where they have these dedicated lines of players.
8:28
Unfortunately, it doesn't work out the same if we take hockey, for example, you're switching out entire lines.
8:28
Rainbow Six is a really deep and commutative game where you have to keep on talking to the players, you have to know the call-outs that they're shouting, you have to know them really, really well.
8:28
You want a good group of players who know each other to compete.
8:28
If you're swapping somebody out and in, usually like a sub, then you literally want them to have the same knowledge as the person that you're replacing them with, so that's probably why you don't see in the pro scene so much.
8:28
Dan Wilkinson says: "Thoughts on next season having a K-9 unit operator?"
8:28
Thinking it would be very, very cool.
8:28
Dog emoji.
9:11
Then this is something that we've talked about for a while, our creative director Mama always talks about a K-9 unit, but to answer your question, I have to ask you a question: are you okay with shooting a dog?
9:46
That's it, everyone.
9:46
Thank you so much for your questions and keep on sending them to us because hey, I'd love to see you next time on Rainbow Six Tech Support.
9:58
Cheers!